I kept coming back to this particular image, partially because of the sense of scale it gives. Now that I think about it, it reminds me of a level in Tomb Raider 3 where you had to board an derelict tanker in Antartica for some reason or another.. probably a key. I don't understand why Tomb Raider is having such an influence on this project, particulairly as how I haven't played the classics for over 10 years now..
This was another influential image. There's just something I find alluring about these derelict vessels, maybe it's just the mystery behind them. I'm probably alone in this fascination. I'm probably playing too much Fallout these days.
Craig showed me this image, which is from Uncharted 3, I believe. I've never played the Uncharted series before, but I know it has a wide range of environments and locales. I love this image, because it effectively combines the two ideas that I was going for. It has the eeriness of the Ghost Ship, with the grandeur and style of the Shipwreck.
I was thinking about what I was trying to achieve with the project. Part of that, I think, is a sense of an untold story. I want the scene to give off this air of discovery, like the environment is full of clues to events that occurred, to what the people were doing before they mysteriously vanished. This scene is full of little hints. The cake is clearly a wedding cake. There are poker chips strewn across the floor. The table is set for dinner. Ect, ect. There's probably more, I'm just not very observant right now.
So, I'm leaning more towards the contemporary ship right now. I think I'm in a position where I can pursue this idea, now, as see where it leads.